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Playing war games to win

They can be a powerful business tool—but only if you get the design right.

As the global downturn kicked in, a high-tech company’s senior executives decided to run a war game to prepare themselves for the uncertainties of the post-crisis landscape. After two days of simulations—when teams representing competitors and stakeholders role-played against a “company” team—the executives understood that a strong competitor on the sidelines was likely to enter the market aggressively. The executives also realized that the low end of the product range would face more price pressure than they had been anticipating. Moreover, while there would probably be industry mergers and acquisitions, as the company had expected, the deals were unlikely to kick off a wave of M&A or to have a material impact on the company’s share of any market.

These insights made a difference. When actual deal making began and the player on the sidelines announced its intention to become a market leader, the high-tech company didn’t leap into the M&A fray or otherwise lose focus. Instead, it concentrated on protecting its core business, minimizing low-end losses, and investing in a major growth opportunity that required new technology and a long incubation period—and has since proved valuable.

For a variety of reasons, many companies don’t learn as much from war games. Some misjudge when they are appropriate. Others foul up the game’s design by not including the right participants. Still others take a cookie-cutter approach and rely on standardized game design software or apply to operational problems the same approach they previously used for strategic or organizational ones.

To avoid these pitfalls—and the wasted time, money, and poor strategic decisions that go with them—CEOs and other senior executives should ask tough questions when contemplating war games or answering proposals to use them. Four questions, drawn from our experience with more than 100 war games at scores of companies around the world, can greatly increase the chances that your managers will use war gaming to make better decisions in the real world.

Can a war game help with our problem?

The sweet spot for games is some moderate level of uncertainty.1 If the uncertainty is too great—say, the impact of robotic nanotechnology on manufacturing industries—game planners can’t offer enough guidance for the players to make reasoned decisions. More suitable is an industry environment where, say, two or three outcomes seem plausible along each of several dimensions. When no amount of analysis will provide the right answer, the results of gaming can shed valuable light on the range of possibilities that executives should be considering.

In addition, there must be some meaningful competitive dynamics between the company and various stakeholders—a game to be played, in other words—and a clear way of representing the most relevant players. Often this presents little challenge: the high-tech company, for example, ran its game against current and potential competitors and included consumer teams in some rounds. But it can be tricky to portray certain stakeholders, such as the US Congress, which one aerospace and defense contractor realized it had to include for its game to yield valuable insights.

Consider other approaches if the level of uncertainty, competitive dynamics, or stakeholder realities seem problematic. Scenario planning can help with decision making if there is too much uncertainty. Cost curves, profit pool analyses, or other standard frameworks are effective when complex competitive dynamics are absent.2

A final word of caution: be wary of the argument that war games are primarily about generating new ideas. Companies following this approach often find participants taking an “I’m going to prove how clever I am” posture, leading to unrealistic, impractical ideas. We suggest conducting idea generation workshops instead (for more, see “Seven steps to better brainstorming”).

What kind of game should we play?

Let’s say a consumer goods company is considering a narrow problem—raise prices 5 percent or keep them constant—and wants to know how its biggest competitor might respond. Given the tactical objective, the consumer goods maker might run two separate games: one in which it raised prices and one in which it didn’t. Alternatively, the company could run a game in which it raised prices by 5 percent but made other adjustments, sometimes boosting marketing expenditures and sometimes offering retailers concessions. It could then compare the result with the outcome of the game in which it didn’t change prices. The key is running the gamut of potential choices to make sure each is tested. Such games are most valuable when a company has very few but discrete choices to test, as well as a similarly small set of possible responses by competitors.

Tactical games aren’t always practical, though. The aerospace and defense company mentioned above originally considered running a tactical game to better understand shifts in the US defense budget and their impact on the business. But the benefit of testing a very large number of scenarios for individual weapon systems—scenarios involving, for example, levels of funding, moves by competitors, and outcomes of technology investments—would not have justified the executive time spent on the exercise.

Instead, the company designed a game to answer the more strategic question: how can we win market share given the budget pressures on the Department of Defense and the moves of competitors? The game tested levers such as pricing, contracting, operational improvements, and partnerships. The outcome wasn’t a tactical playbook—a list of things to execute and monitor—but rather strategic guidance on the industry’s direction, the most promising types of moves, the company’s competitive strengths and weaknesses, and where to focus further analysis.

Who will design and play the game?

You have big personnel choices to make or approve—who designs the game and who plays. In both cases, deciding exactly how wide to cast the net depends on whether the game’s objective is primarily tactical or strategic or the creation of organizational alignment.

Tactical games, with their detailed moves and evaluation criteria, are relatively straightforward: leaders with deep expertise about and responsibility for implementing the decisions are critical sources of input. The design of a strategic war game requires much broader interaction. To ensure that the defense contractor’s game wasn’t unduly influenced by the hypotheses of its designers, for example, they asked all 40 executives who would play it which trends, scenarios, and decisions should be tested.

The selection of players is also critical. A tactical exercise, such as a pricing game, can have a relatively small set of participants. You should cast a wider net in a strategic game and a much wider one in an organizational game in which the objective is to get people on board for a strategic move.

In a game in which the goal is organizational alignment around a strategic decision, for example, you should include leaders of all functions that will be involved in its execution. Often, it’s also worth including frontline managers, product designers, and account reps, since they can raise different viewpoints during the game and disseminate the lessons to colleagues afterward.

A more diverse set of participants also creates valuable opportunities to broaden their understanding of the industry—for instance, by assigning them to stakeholder teams with roles that are less familiar to them. In the debriefing session after the high-tech company’s game, the leader of a business unit, who had paired up with a salesperson on a customer team, remarked, “Having played the customer, I now understand what the sales force means when they say we get push-back on price. I am going to make sure we give you the support you need to make the value-based argument to the customers.” This shared experience, which would have been impossible with a smaller or more homogenous group of participants, has continued to stimulate discussions across the company as market conditions evolve.

How often should we play?

The one-off games described so far are the most common type; it’s usually pointless to run a game repeatedly to test the same uncertainties with the same participants. It’s often beneficial, however, to repeat a game for the sake of organizational alignment when you want to bring along people who didn’t experience the first game—usually, the wider group of employees who will implement the decision. Most people learn better by doing, and when they have shared experiences, they are more likely to embrace change.

Repeating games also can be useful when conditions are changing. If competitors or technologies have evolved, for example, it may be time to rerun a strategic game. Tactical games like those for pricing negotiations may bear repeating as frequently as every three or four months, with the same set of players and slight modifications to reflect changes in the market. That helps salespeople refine their pitches as customer needs, competitive offerings, regulations, and other factors shift.

You may, however, want to run the same set of players through a game repeatedly and rapidly to practice for a critical upcoming test. The negotiation team of a health insurer, for example, was entering into a renegotiation with its key provider partner and felt it had little room to maneuver. To explore its options, the team played a war game in which it chose a negotiating approach, negotiated with the provider team, huddled up to reformulate its strategy and tactics, and then reentered negotiations—all in several quick rounds.

The participants replayed the game several times in one day (starting again with new tactics when they got bogged down), reflected on the results, and repeated the exercise the following week. The improvement between the first and the last sessions was enormous: the players uncovered areas where they could stand firm and learned how to craft their message more adroitly to regain control of the situation. They also became more confident and ready to flex their muscles in real negotiations with the provider.

Well-designed war games, though not a panacea, can be powerful learning experiences that allow managers to make better decisions. By asking a few tough questions, executives can help their organizations be smarter about when and how to play.

About the Author

John Horn is a consultant in McKinsey’s Washington, DC, office.


The author wishes to acknowledge the contributions of Kevin Coyne, an alumnus of McKinsey’s Atlanta office, to the thinking behind this article.

Notes

1 See the descriptions of Level 2 and Level 3 uncertainty in Hugh G. Courtney, Jane Kirkland, and S. Patrick Viguerie, “Strategy under uncertainty,” mckinseyquarterly.com, June 2000.

2 Kevin P. Coyne and John Horn, “Predicting your competitor’s reaction,” Harvard Business Review, April 2009, Volume 87, Number 4, pp. 90–97.

Recommend (58)
  • 12 MAY 2011
    Frédéric Ohayon
    Consultant
    GWC
    Paris, France

    War games bring...more than strategic answers and directions; they can also bring self-confidence in negotiation, alignment of management, and team building....

    .
    Frédéric Ohayon
    Consultant
    GWC
    Paris, France

    War games bring, in fact, more than strategic answers and directions; they can also bring self-confidence in negotiation, alignment of management, and team building.

    In addition to those qualitative aspects, quantitative models can really improve the war-game experience and outputs. I have heard about the use of game-theory inputs to enhance such approaches, but the literacy on it is poor. Do any other readers have references on the subject?

    .
  • 28 MARCH 2011
    Diwakar Kaul
    Analyst
    Gerson Lehrman Group
    Gurgaon India

    ...one needs to keep in mind the diverse quality of people who generally come together to take part in such events and are more often than not unwilling participants...

    .
    Diwakar Kaul
    Analyst
    Gerson Lehrman Group
    Gurgaon India

    While the advice regarding ‘strategy ‘ and ‘tactics’ is all well and good, one needs to keep in mind the diverse quality of people who generally come together to take part in such events and are more often than not unwilling participants. In such a scenario, the ideal ‘strategy’ is to keep the ‘game’ as simple a possible while focusing on making the people think and cooperate with one another, period.

    .
  • 7 MARCH 2011
    Pradeep Sinha
    Navrachana University
    Vadodara India

    The word ‘war’ tightens your jaw muscles. I am not sure if business can be looked upon as war any more....

    .
    Pradeep Sinha
    Navrachana University
    Vadodara India

    The word ‘war’ tightens your jaw muscles. I am not sure if business can be looked upon as war any more. In a way, with this mindset war does become a game for the key players and have we not had enough of that? Semantics plays a very important role in the way we think!

    .
  • 6 MARCH 2011
    Eyal Weiss
    GM
    The Firm (IL)
    Israel

    As a war games buff, and a strategic CI consultant, I have to disagree on some basic notions mentioned in the article....

    .
    Eyal Weiss
    GM
    The Firm (IL)
    Israel

    As a war games buff, and a strategic CI consultant, I have to disagree on some basic notions mentioned in the article. While war gaming is, indeed, an amazing tool for strategic planning, competitive task forces, and decision making, there are various approaches to it, and the one described here is found lacking on a few aspects.

    As per basic methodology, the idea of “running the gamut of potential choices to make sure each is tested”, is a (very) costly and in 70% a wasteful effort: effective war games should focus on the market’s most probable scenarios (of both competitors and clients), and not “cover one’s behind” by exploring ALL possible choices; in reality, few, few options are likely to happen, and the focus should be on those.

    A second issue is the participants. Experience (in the industry, not just mine alone) shows that executives provide the poorest of insights; they are sometimes detached from what really happens in the field, they are (unfortunately) ego-driven, and less prone to change their own previous decisions based on game insights. Middle managers, on the other hand—like sales people, R&D, service engineers, etcetera—are more attentive to what really works, how clients are most likely to respond, how competitors are perceived by the market, etcetera. They are also more enthusiastic about making a change and proving their corporate value. Of course, mid management cannot apply the strategic insights of the game, thus a mix of the later with open minded and enthusiastic executives is the perfect mix for team building (of the war game).

    Another issue on team building is letting customers in on the game. Their insights are only skin deep, and these can be represented by field sales and service people from within the company. Customers, when grouped, are (in Leonard Fuld’s words) “an exercise in group dynamics, rather then a source for market trends or insights.”

    In the end, yes, war games are an incredibly effective tool for both tactical and (especially) strategic planning. The article does shed light on the main issues to discuss and attend when planning a war game. Yet, the bottom-line effectiveness of any war game really does depend on two things: proper planning (with consideration in what’s really relevant), and proper assimilation of end-result insights. This requires the involvement of influential executives, but the overall process can gain both real world intelligence, and organizational backbone support—from its mid management and field operatives.

    .
  • 5 MARCH 2011
    J Jeyaseelan
    Director
    Infotwins Technologies India Pvt Ltd
    New Delhi India

    War games are no doubt very useful for training our minds to deal with immediate challenges. However, they have severe limitations as far as long range strategies are concerned...

    .
    J Jeyaseelan
    Director
    Infotwins Technologies India Pvt Ltd
    New Delhi India

    War games are no doubt very useful for training our minds to deal with immediate challenges. However, they have severe limitations as far as long range strategies are concerned because immediate victory is not always the best goal from longer-term perspectives.

    .
    OUR REPLY
    MKQ_response

    McKinsey’s John Horn responds:

    I would have to disagree with J on this point. A long-range strategy will not be appropriately tested in a game with short-term objectives and a short period of time covered in game play. If the company’s objective is to seek insights into longer-range strategic moves, then the game must be designed to focus on the long-term levers (e.g., R&D investment, partnerships), objectives (e.g., long-term market share, earnings) and include shocks and other players that will matter in the long run. What the reader is really pointing out is the time frame within the game must match the time frame of the specific strategic question: you should not play a long-term game to determine short-term tactical moves, nor should you play a short-term game and hope the long run works out well.

    OUR REPLY
  • 5 MARCH 2011
    Alifadian Yuhaniz
    Consulting
    Yogyakarta Indonesia

    I learned strategy from a computer game called Rome Total War....

    .
    Alifadian Yuhaniz
    Consulting
    Yogyakarta Indonesia

    I learned strategy from a computer game called Rome Total War. I was thinking that artificial intelligence (AI) can only make mathematical, logic strategies such as ‘two soldiers defeat one soldier,’ but I was surprised because AI also identifies the skill of the troops. Therefore, the AI can make small group of cavalries defeat my huge number of light infantries.

    The war game will make us more close and understand about Sun Tzu. It will remind us of the element of strategy when we make a strategy, it tells us the weakness of our strategy, and it also makes us aware of a competitor’s strategy.

    By the way, I finished the game as unbeatable strategic commander :)

    .
  • 5 MARCH 2011
    Satyabroto Banerji
    Technology Coordinator
    Safety Brigade
    Mumbai, Maharashtra, India

    Any game refreshes and even exhilarates managerial minds, but I believe that structured benchmarking produces more durable results.

    .
    Satyabroto Banerji
    Technology Coordinator
    Safety Brigade
    Mumbai, Maharashtra, India

    Any game refreshes and even exhilarates managerial minds, but I believe that structured benchmarking produces more durable results.

    .
  • 5 MARCH 2011
    Srikanth Srinivasamadhavan
    Media Director - South Asia
    Hindustan Unilever Ltd
    Mumbai India

    War Games help an organization to redefine the threat and opportunity levels that are created by a potential competitive activity....

    .
    Srikanth Srinivasamadhavan
    Media Director - South Asia
    Hindustan Unilever Ltd
    Mumbai India

    War Games help an organization to redefine the threat and opportunity levels that are created by a potential competitive activity. First, it helps to be proactive and quickly enables brand to be ready (either to defend or attack) at all levels. Second, it engages the team across various functions and to have a single and strong point of view about the what and the when of the brand activity. Last, it creates a cohesive energy that is only best experienced when one is part of it. It is a great tool but importantly needs to be sustained using strong tracking and engaging mechanisms with the team after a war game event is over.

    .
    OUR REPLY
    MKQ_response

    McKinsey’s John Horn responds:

    Srikanth is exactly right that following up on the outcome of a war game and ensuring that the insights are acted upon are crucial for seeing real impact from the exercise. A purpose of any simulation exercise is to practice what you will face in the real world, and a war game is no different: it allows you to practice your decision making before facing the heat of the market. Unless you follow up and ensure the insights are applied to the real world, then you cannot gain any advantage from the practice you’ve just undertaken.

    OUR REPLY
  • 4 MARCH 2011
    Leslie Goldenberg
    Talent Management
    IBM
    California, USA

    Another value of games/simulations is the development of business acumen and influencing skills among up-and-coming leaders. This adds another dimension to decision-making about personnel....

    .
    Leslie Goldenberg
    Talent Management
    IBM
    California, USA

    Another value of games/simulations is the development of business acumen and influencing skills among up-and-coming leaders. This adds another dimension to decision-making about personnel. You could ask “Who in the leadership pipeline is going to be making these tactical or strategic decisions for our company five or ten years from now?” and then invite those individuals to participate in the gaming as a developmental experience. Alternatively, it may be feasible to re-use a game that was originally developed to produce tactical or strategic insight as the basis for a strictly developmental experience for emerging leaders (provided you could get enough SMEs to participate along with the developing leaders). Thus more value gained than a one-off design.

    .
    OUR REPLY
    MKQ_response

    McKinsey’s John Horn responds:

    I agree with Leslie up to a point. As the main thesis of the article lies out, it depends on the purpose of the game. If the strategy from the game is expected to bear fruit in the very short run, before the future leaders will have reached more advanced positions, then including them in the game may not benefit them or the other participants, and instead be more of a distraction. Along these lines, if the participants are too junior to have the business experience to contribute materially to the discussions (and the rest of the participants are very senior, as in a merger game), then including junior leaders may not be useful. However, most games we conduct mix participants across the organizational structure. Business war games are opportunities to practice business decisions, and therefore ideal for providing more junior leaders the chance to learn in a risk-free environment. And as Leslie points out, repeating a game later on with more junior members is also a great learning experience, since they can compare their insights from those generated in the original game.

    OUR REPLY
  • 4 MARCH 2011
    Geoffrey Morton-Haworth
    Owner
    Yala World
    Southampton, Hampshire, UK

    I have found war games particularly insightful in oligopolistic industries where the personality and “game-theory savvy” of the key decision makers of various competitors was paramount...

    .
    Geoffrey Morton-Haworth
    Owner
    Yala World
    Southampton, Hampshire, UK

    I have found war games particularly insightful in oligopolistic industries (modeling pricing, capacity addition, and technology decisions) where the personality and “game-theory savvy” of the key decision makers of various competitors was paramount. The more that the players understood the psychology of their actual counterparts in the real world, the more valuable the output. In short, it really reminds executives of the need to walk around in the other person’s shoes when formulating strategy.

    .
    OUR REPLY
    MKQ_response

    McKinsey’s John Horn responds:

    I couldn’t agree more with Geoffrey’s comments. Another McKinsey Quarterly article I co-authored, “Getting into your competitor’s head”, is one methodology for doing this. Since a war game is a simulation of how the market will actually play out, the more realistic the role playing of competitors and other stakeholders, the more insight you can take away from the exercise.

    OUR REPLY
  • 4 MARCH 2011
    Ken Paillé
    Director
    Chamberlain Research Consultants
    Madison, WI USA

    The article makes several mentions of “results,” but never says where these results come from. Or did I miss it?...

    .
    Ken Paillé
    Director
    Chamberlain Research Consultants
    Madison, WI USA

    The article makes several mentions of “results,” but never says where these results come from. Or did I miss it?

    Results seem indispensable to both learning and decision-making, but hard to compute with rigor, especially if the war game allows participants to be creative.

    .
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